// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_pyramid.cel ( number : 512-1023 )

#define	MapSizeX_pyramid01_2	8
#define	MapSizeY_pyramid01_2	8

const u16 pyramid01_2_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 pyramid01_2_MapData[ MapSizeX_pyramid01_2*MapSizeY_pyramid01_2 ] = {
0x028d,0x328d,0x328d,0x328d,0x328d,0x328d,0x328d,0x028d,
0x328d,0x328d,0x028d,0x028d,0x028d,0x028d,0x028d,0x028d,
0x328d,0x328d,0x028d,0x028d,0x028d,0x028d,0x028d,0x328d,
0x328d,0x328d,0x028d,0x028d,0x028d,0x028d,0x028d,0x028d,
0x328d,0x328d,0x028d,0x028d,0x028d,0x028d,0x028d,0x328d,
0x028d,0x328d,0x028d,0x028d,0x028d,0x028d,0x028d,0x328d,
0x028d,0x328d,0x328d,0x328d,0x328d,0x328d,0x328d,0x328d,
0x328d,0x328d,0x328d,0x328d,0x328d,0x328d,0x328d,0x028d,
};

const MapScreenData pyramid01_2_map_data =
{
	MapSizeX_pyramid01_2,
	MapSizeY_pyramid01_2,
	pyramid01_2_OutRangeCell,
	pyramid01_2_MapData,
	&room_char_data,
	&b_pyramid_char_data
};
